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学习ActionScript3.0




图书信息


出版社: 东南大学出版社; 第1版 (2009年1月1日)

外文书名: Learning ActionScript3.0

平装: 363页

正文语种: 英语

开本: 16

ISBN: 9787564114480

条形码: 9787564114480

尺寸: 24.4 x 20.2 x 2 cm

重量: 780 g

作者简介


作者:(美国)舒普(Rich Shupe) (美国)罗瑟(Zevan Rosser)

舒普(Rich Shupe),从ActionScript诞生之初就开始向各种程度的学生讲授这门语言。在1995年他创建了自己的培训和软件开发公司FMA。作为一位在几个技术领域(包括Flash、Director和QuickTime)得到认可的权威人士,Rich是纽约视觉艺术学校计算机艺术系的讲师。

Zevan Rosser是一位从事自由职业的设计师、程序员、咨询师和计算机艺术家。他在纽约视觉艺术学校和FMA讲授ActionScript和Flash动画课程。

内容简介


如果你是ActionScript 3.0新手,那么这是一本理想的入门指南。《学习ActionScript3.0(影印版)(英文)》讲解了ActionScript和Flash是如何工作的,清晰地描述了基本主题,例如逻辑、事件处理、内容显示、类、把项目迁移到ActionScript 3.0以及很多其他方面。通过实际练习,你会学到重要的技巧,还会随着内容的深入熟练运用这些技巧。

Flash设计师、开发人员和程序员新手将会发现这本内容丰富的指南是无价之宝,能够在《学习ActionScript3.0(影印版)(英文)》的带领下适应ActionScript 3.0的陡峭学习曲线。作者Rich Shupe和Zevan Rosser作为Flash开发人员和讲师,根据他们丰富的经验,揭示了很多你可以用于每天实际工作中的方法。

目录


Preface

PartⅠ Getting Started

Chapter 1 ActionScript Overview

What Is ActionScript 3.0?

The Flash Platform

Procedural Versus Object-Oriented Programming

The Document Class

Legacy Code Compatibility

Chapter 2 Core Language Fundamentals

Miscellaneous Basics

Variables and Data Types

Conditionals

Loops

Arrays

Functions

Custom Objects

this

Absolute versus Relative Addresses

PartⅡ Graphics and Interaction

Chapter 3 Properties, Methods, and Events

Inherited Attributes

Properties

Events

Methods

Event Propagation

Frame and Timer Events

Removing Event Listeners

Chapter 4 The Display List

The Sum of Its Parts

Adding and Removing Children

Managing Object Names, Positions, and Data Types

Changing the Display List Hierarchy

A Dynamic Navigation Bar

Chapter 5 Timeline Control

Playhead Movement

Frame Labels

Frame Rate

A Simple Site or Application Structure

Chapter 6 OOP

Classes

Inheritance

Composition

Encapsulation

Polymorphism

Navigation Bar Revisited

Chapter 7 Motion

Basic Movement

Geometry and Trigonometry

Physics

Programmatic Tweening

Timeline Animation Recreations

Particle Systems

Chapter 8 Drawing with Vectors

The Graphics Class

The Geometry Package

The Motion Package

9-Slice Scaling

Applied Examples

Chapter 9 Drawing with Pixels

Bitmap Caching

The BitmapData Class

Blend Modes

Bitmap Filters

Color Effects

Image Encoding and Saving

PartⅢ Text

Chapter 10 Text

Creating Text Fields

Setting Text Field Characteristics

Selecting Text

Formatting Text

Formatting with HTML and CSS

Triggering ActionScriot from HTML Links

Parsing Text Fields

Loading HTML and CSS

PartⅣ Sound and Video

Chapter 11 Sound

ActionScript Sound Architecture

Internal and External Sounds

Playing, Stopping, and Pausing Sounds

Buffering Streaming Sounds

Changing Sound Volume and Pan

Reading ID3 Metadata from MP3 Sounds

Visualizing Sound Data

Working with Microphone Sound

Waveform Visualization

Chapter 12 Video

Encoding

Components

Full-screen Video

Captions

Coding Your Own Video Playback

PartⅤ Input/Output

Chapter 13 Loading Assets

Loading Sound and Video

Loading Text

Loading Display Objects

Communicating Across ActionScript Virtual Machines

Taking a Brief Look at Security

Chapter 14 XML and E4X

Understanding XML Structure

Creating an XML Object

Reading XML

Writing XML

Deleting XML Elements

Loading External XML Documents

Communicating with XML Servers

An XML-Based Navigation System

PartⅥ Programming Design and Resources

Chapter 15 Programming Design and Resources

Programming Design Methodologies

Object-Oriented Design Patterns

Resources

Index

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